
Separate information from controls
Feature lists often mix display options with input-related controls. ESP usually refers to information drawn in an overlay, such as player labels, boxes or distances. Radar presents positions in a separate view. Exact coverage varies by product, so read the individual items rather than treating a section heading as a complete specification.
Look for the details behind a label
A player display may have separate controls for names, skeletons and health. World information may be divided into item categories. Aim-related sections can include keybinds, target selection and display settings. A screenshot of a menu can clarify the controls, but the current written listing is the better reference for what is included.
Use previews to understand the interface
The homepage menu demo illustrates visual controls; it is not a running game client or a promise that every product has the same menu. Open the product-specific preview and setup guide before buying. If two descriptions appear inconsistent, ask for clarification rather than assuming the larger feature list applies. Features and presentation can change when a product is updated.
Your next step
Use the live product listing for current plans and requirements, then open the matching setup guide.
